user manual
sculpt
6. drag on the mesh to sculpt with the active brush
7. resize brush: [ ] keys, hold S + drag, middle-drag on surface, or Apple Pencil squeeze + drag
8. MOD (Ctrl) flips brush mode - clay becomes subtract, smooth becomes decimate, etc.
9. hold Shift while sculpting to temporarily switch to the smooth brush at the same brush size
10. brush sensitivity adjusts pressure response - available per brush
11. dynamic topology auto-splits and simplifies as you sculpt - toggle per brush
12. symmetry mirror-sculpts across an axis - symmetrize applies it to existing geometry
13. subdivide adds resolution - remesh rebuilds uniform topology at a set voxel density - bake / unbake for multi-resolution sculpting
masking
14. paint a mask to protect areas from other brushes - MOD to unmask
15. extract masked creates a new mesh from the masked region - in mask options below the mask button
16. extract shell creates a thin shell from the mask boundary - in mask options below the mask button
form / CSG
17. add primitives and combine with booleans: union, subtract, intersect
18. position and scale with the gizmo before applying - snaps by default, hold MOD (Ctrl) to disable
19. smoothness slider controls how soft the boolean blend is
pose
20. click to place anchors, drag to deform
21. Ctrl+click removes an anchor
22. freeze bakes the deformation - clear removes all anchors
paint
23. paint vertex colors with brush or spray - MOD to erase
24. blend smooths colors together
25. fill floods the mesh with current color - clear wipes all paint
26. switch channels: albedo, roughness, metallic - toggle each on/off for active painting, filling, and clearing
light
27. toggle dome to show the light sphere - click: add, drag: move, Alt+click: delete
28. adjust intensity and color per light
29. environment presets: studio, sunrise, forest, city, courtyard, sunset, night, interior - CC0, Greg Zaal & Philip Modin
ink & paper
30. draw ink strokes on the 3D surface - they follow the geometry
31. paper mode applies a stylized illustration look (Kuwahara filter)
32. tune with valleys (dark crevices), peaks (highlights), chisel (edges)
33. mix blends between standard rendering and full paper mode
camera
34. lens effects: distortion, chromatic aberration, dirt, noise
35. color grading: exposure, contrast, saturation, temperature, tint, fade
36. sensor presets: full frame, APS-C, micro 4/3, iPhone
export & import
37. export render as PNG, JPG, or EXR
38. export mesh as OBJ or tamga format
39. import OBJ to sculpt on existing models
40. auto-recovery saves your work and restores after crashes
shortcuts
41. Ctrl/Cmd+Z - undo / Ctrl/Cmd+Shift+Z - redo
42. [ ] - brush size down / up
43. S + drag - brush size adjust
44. Ctrl - alternate brush mode / Alt - force camera
45. Shift - smooth override while sculpting
46. Escape - cancel
47. Apple Pencil squeeze - brush size (iPad)
48. 2-finger tap - undo / 3-finger tap - redo (iPad)