user manual

bug reports & support

please provide as much detail as possible when reporting issues as an email to posta@galata.ink

sculpt

6. drag on the mesh to sculpt with the active brush

7. resize brush: [ ] keys, hold S + drag, middle-drag on surface, or Apple Pencil squeeze + drag

8. MOD (Ctrl) flips brush mode - clay becomes subtract, smooth becomes decimate, etc.

9. hold Shift while sculpting to temporarily switch to the smooth brush at the same brush size

10. brush sensitivity adjusts pressure response - available per brush

11. dynamic topology auto-splits and simplifies as you sculpt - available per brush

12. symmetry mirror-sculpts across an axis - symmetrize applies it to existing geometry

13. remesh rebuilds uniform topology at a set voxel density

masking

14. paint a mask to protect areas from other brushes - MOD to unmask

15. extract masked creates a new mesh from the masked region - in mask options below the mask button

16. extract shell creates a thin shell from the mask boundary - in mask options below the mask button

form / CSG

17. add primitives and combine with booleans: union, subtract, intersect

18. position and scale with the gizmo before applying - snaps by default, hold MOD (Ctrl) to disable

19. smoothness slider controls how soft the boolean blend is

pose

20. click to place anchors, drag to deform

21. Ctrl+click removes an anchor

22. freeze bakes the deformation - clear removes all anchors

paint

23. paint vertex colors with brush or spray - MOD to erase

24. blend smooths colors together

25. fill floods the mesh with current color - clear wipes all paint

26. switch channels: albedo, roughness, metallic - toggle each on/off for active painting, filling, and clearing

light

27. toggle dome to show the light sphere - click: add, drag: move, Alt+click: delete

28. adjust intensity and color per light

29. environment presets: studio, sunrise, forest, city, courtyard, sunset, night, interior - CC0, Greg Zaal & Philip Modin

ink & paper

30. draw ink strokes on the 3D surface

31. paper mode applies a stylized illustration look (Kuwahara filter)

32. tune with valleys (dark crevices), peaks (highlights), chisel (edges)

33. paper on/off toggle to disable paper mode

camera

34. lens effects: distortion, chromatic aberration, dirt, noise - chromatic aberration is tied to distortion when distortion is active

35. color grading: exposure, contrast, saturation, temperature, tint, fade

36. sensor presets: full frame, APS-C, micro 4/3, iPhone

export & import

37. export render as PNG, JPG, or EXR

38. export mesh as OBJ

39. import OBJ to sculpt on existing models

export and import are equivalent to save and load as tamga saves and loads extra metadata specific to it into and from OBJ files.

40. auto-recovery saves your work and restores after crashes

shortcuts

41. Ctrl/Cmd+Z - undo / Ctrl/Cmd+Shift+Z - redo

42. [ ] - brush size down / up

43. S + drag - brush size adjust

44. Ctrl - alternate brush mode / Alt - force camera

45. Shift - smooth override while sculpting

46. Escape - cancel

47. Apple Pencil squeeze - brush size (iPad)

48. 2-finger tap - undo / 3-finger tap - redo (iPad)

49. middle mouse button on surface - brush size adjust

50. middle mouse drag on empty canvas - zoom

other

51. scene panel (bottom-left): select, toggle visibility, merge, split, and delete objects

tamga